Kotor 2 force build. Regeneration [edit | edit source].
- Kotor 2 force build Here is why even dark siders can use this too. If nothing is said about the Toughness feats, add them ASAP. Destroy Droid (Rank 3) - Droids are immune to many other powers. See full list on pockettactics. Compared to someone like Handmaiden for Guardian force jump goodness, T3 for tech skills, or just general force spamming like Kreia or Visas I’ve found Bao will always be outclassed by another companion in pretty much any role you give him. Longtime Kotor 2 player here. Since you almost always use Force Jump before an enemy has targeted you nearly every Force Jump attack will give you a sneak attack damage. Been playing for 20 years now and still never feel I know the optimal lightsaber build for each companion that is/can become a force user. Ladders happen every three to four months and always includes a content & balance patch which helps keep the game fresh and exciting. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. Chancing upon the issue of a cap on saves bonuses other than attributes: KotOR 1 Attribute Cap from buffs/gear : kotor A lot of people are saying counselor but they honestly aren’t that good against the final boss without a lot of strategy. KotOR I Atton has a difficult time reliably activating sneak attack, so I don't recommend trying to build him for it all that much. Skills 21 Repair, 21 Computer Use, 27 Persuade, 16 Awareness, 15 Treat Injury are the minimum for an Exile. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force Powers. This means she can advance both Force Powers and the Unarmed Specialist feat line, at the expense of not being able to start her Jedi journey until the main character is level 18 (because that's A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 17, 2023 · Defense: -2; Defense vs Current Target: +5; Blaster Bolt Deflection: -4; Weapon Threat Range: +1 (Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target). Coherent min/maxes shove the combat part of the game off to the side. _____ **Light Side Powers** FORCE ARMOR Most Jedi can't wear armor without sacrificing their force powers. This is also based upon TSLRCM, so some of the items may not be available without it. Regeneration [edit | edit source]. When converted to her new class, powers to take up at minimum are Master Speed, Master Valour, Master Heal, Force Deflection (no lightsabers to deflect, so she needs this power instead). If Scoundrel/Consular, stop at Force Whirlwind to disable the final boss and get Sneak Attack bonus. Simply by existing and experiencing true freedom from the will of the force, the exile would inspire would-b A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 29, 2008 · Force Push - While I generally avoid attack powers in this build, Force Push is still probably worth getting. Master Valor (Rank 3) - Increases Attributes by +5. His remote, once upgraded, will heal droid companions. 7/13 means I trade a feat and 2 force powers to get lvl 2 scoundrel luck and sneak attack 4, 8 feats and 17 force powers 8/12 gets me back up to 9 feats but only 15 force powers. A really good buff. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* While KotOR II places all classes at the same BAB, Jedi characters now have lightsaber forms fiddling with attack, defence, and critical hit rates. We'll see how far I take it. If too many people close in on you, you can use this to get them out of your face and then go back to using your blasters. The reason is that the Jedi Sentinal gets the best skills, and in KOTOR II, skills are less Force Body: fp is too generous in this game to need to use your health to cast. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For the later parts of the game, you'll mostly just blast Force Storms, while using an upgraded lightsaber alongside buffs (especially Speed, Energy Resistance, Energy Shields, Stims) against tougher enemies (eg Vrook). Flurry removes all penalties at Master level only in KotOR II. Force Whirlwind (Rank 2) - The one force power that can immobilize a target without worrying about immunity. Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. Casting this on yourself before combat will give you the armor you By going 5/15 I maximise having 9 feats, 19 force powers and decent all around scoundrel prowess with lvl 1 scoundrels luck and lvl 3 sneak attack. Wisdom adds modifiers to your will saves and your force powers. STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 are the stats needed. Kotor 2 you become crazy OP with master speed/master valor, Kotor 1 you aren't as powerful, but still powerful enough. The scarcity of force wielding enemies in 2 and the high level of stats you're able to attain kinda make them obsolete however. Funny how that works out. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. Aug 28, 2022 · Once your character has reached level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a scene of Visas Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Not useless, but I've never taken them in 2 and never suffered for it. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. In that order. Force storm pretty much works for any class, obviously it's best on force focused builds, but can still be useful against mobs on a guardian/sentinel. KotOR II subtly changes properties of the attack feats. Developed by BioWare in 2005, one of the titans of modern RPG titles, Kotor takes place 4,000 years before the events of the Star Wars films, during a time when the Sith plagued the galaxy A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've played KOTOR 2 quite a lot, but only recently have I begun really diving into the meta of the game and I want to get an idea of what's possible with builds. - High dex build, jedi defense 2-3, and force armor 1-3 because of his Soresu form Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 - Hanharr Builds - Pistol. Plenty of important choices await players in KOTOR 2, although arguably the Jun 17, 2022 · New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Defeat the final boss with the consular as easily as possible. For stats go Strength 8, Dex at least 12, constitution 14 so you can buff it up to 18 by leveling for the best implants to boost wisdom. Path of Diablo is a Diablo II community server project that aims to increase build diversity, improve replayability and add quality of life features with as few changes to the original experience as possible. Personally I find solider 4/guardian 16 best, you’ll have plenty of force points to spend on your abilities and the slight increase in save DC doesn’t really matter from counselor. In KOTOR II, this power can be used to destroy most mines in the field. Most bizarrely, it becomes strangely amazing on specifically Jedi thanks to how they can stack force speed and rapid shot for 4 attacks per turn with it. Yeah, I know! I thought it would be one of the most important ones, but I have been Googling various wordings of "Kotor 2 wisdom checks", and the only wisdom check that means anything, other than dialogue flavor, is the wisdom check with Kreia about Han Harr, but I am playing a LS character, so even that doesn't matter for my build. This build allows you to effectively balance your characters' abilities while putting all of your strength into your force powers. Jun 18, 2022 · Whereas Guardians excel in melee confrontations, Consulars make creative use of the Force to dominate their foes on the battlefield. Dec 17, 2017 · Knights of the Old Republic - The Sith Lords Companions build guide by cerberusiv This guide or extracts from it may not be published by anyone apart from the author unless the author is credited. Spoilers below. For new players, wrapping one's head around the Consular class Though the game warns you this class is for "advanced players only," this guide is going to show you just how simple it is to utilize the best class and build that is the Jedi Consular. So I know to start as a scout then become Jedi sentinal. Charisma adds modifiers to your rolls in force powers/feats, and persuasion during dialogue, but the persuasion is sort of irrelevant once you have to affect mind/dominate mind force power. Good Force Powers. In my opinion, all derivatives of the Jedi Sentinal are worthless in KOTOR II. Juyo: Feriocity: -4 Defense, +2 Defense vs current target, -4 vs Force Powers, +1 attacks per turn, x4 chance to Critically hit. In both games, the most ranged damage by far is inflicted by using Master Speed, or a Sith Marauder's Master Fury in the second game, to gain two more (main hand) attacks with Rapid Shot, which grants another (main hand) attack: Power Blast never gains any attacks from these Force powers, and Sniper Shot only gains one (and only one, even with Master Speed or Fury) when using a heavy weapon A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I agree this is a very good way to build Bao, but my only problem is you have to put in this much work to make him an even passable Jedi. You also get stupid amounts of FP thanks to Consular, you can still be pretty damn tanky and dealing tons of damage by the end of the game, and you can s It is definitely possible to do a blaster run in kotor 2. Jun 18, 2022 · The Jedi Consular is the most in tune with the force and is essentially the ‘Wizard’ of KOTOR 2's classes. Every 4 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Of going for a stealth build the Stealth Run feat is great with Force Speed and allows you to sneak through the many solo sections. May 10, 2014 · Now let me explain. If you want to use many skills (they are more important in KOTOR 2 than 1), go for a Sentinel and this class has more feats than a Consular. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oct 6, 2018 · Take a look at the title. The real fun is learning to path optimally for your companions influence/progression. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I am about to start KOTOR 2 and am planning on playing consular/blademaster. Cure and Heal (2) Stun and Stasis (2) Stun, Disable and Destroy Droid (3) Universal powers A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. Increasing WIS is the best option for a Force Casting build; starting with 12 or 14 CHA at character creation is more than enough for KotOR II. Jan 9, 2023 · Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars game for very good reason. This file details some considerations to make for a Mandalore build, and may eventually contain a few Mandalore builds from different playthroughs. Use Force Potency once you have the pool to spam powers indefinitely. Skills are more important in this game than Force Powers. I want to pass skill checks in companion conversations, may like to use all implants and while I want high lightsaber damage I don’t want my force powers to be saved against. By far the best sneak attack synergy in KOTOR 1 is with Force Jump. Absolutely critical for consular builds hoping to use force powers during the final fight. Force Enlightenment uses your highest rank in all three at once, so it basically becomes the God Mode Button if they're all maxed out. If you think Regenerate Force Points is unnecessary, you probably can get Improved Flurry. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Early in the build, she prioritizes Light or Neutral powers that will help the main character, either via Force Chain, or because they affect the whole party. Later in the build, she picks up various Dark Side powers that affect opponents. May 24, 2020 · -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Atton Rand: Character Build". The Ultimate Force Weilding Kotor Build. Here is a ranged dual blaster pistol wielding Hanharr build. Not just for you, but your part as well. Power Attack gains +2 more damage at Master level for KotOR II. Aug 18, 2022 · STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ Also Force Enlightenment is crucial for this build. Max out HK-47 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Most overpowered force powers are 'Force Storm' and 'Master Force Speed. This file details some considerations to make for an Atton build, and may eventually contain a few Atton builds from different playthroughs. If you have levels to spare, choose between Force Wave, Master Energy Resistance, or even both if you converted at level 13. . Feb 18, 2016 · Destroy Droid (1 2 3) Ok another light side power. I'm the maker of that build guide. Sep 15, 2021 · Just a heads-up to anyone planning on playing KOTOR 2 for the first time: It already isn't a very challenging game even on hard and using the above build will trivialize things even further. Weapons Max out the Burst of Speed, Force Valor, and Force Aura powers before endgame, even if you don't necessarily bother casting all of them. People are mentioning the exile creating a reverberating echo, but that was just one possibility of Kreia's vision, I think. Otherwise, Force Channel is alright. ' In my opinion of course. These builds therefore tend to prioritize Force Powers that are not restricted by armor. Force Breach and Force Resistance are amazing powers in the first game. Well he was. You can choose to use it anyway, but you would have to jump over to the Full build to grab it, and there's a compatch needed for a spoiler-free mod too, both of which include spoilers and are uncensored. She was ok with losing to the exile on malachor because the exile's mere existence could inspire other force sensitive a to follow the exile's same path. Plague has a 95% chance of landing unless the target has force resistance/immunity active. The final battle aga For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Can anyone help me out with a good stealth build". Many many spoilers. Trust me the sneak attack works everywhere in the game and it triggers on any debilitated targets such as from Insanity, on the fights that matters Force Immunity is always casted first so you have a ton of time to simply walk to their back for a 1 shot sneak attack, i really can't think of a single encounter that you cannot 1 shot as a jedi except for the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sep 22, 2013 · STAR WARS™ Knights of the Old Republic™ Soldier>Consular Force Power Build: STR:12 DEX: 14 CON: 14 INT: 8 WIS: 15 CHA: 14 Primary stat would be WIS. At the start of the game have 2 points I'm Demolitions (never touch again) and one in Treat Injury. The last run I did was a full DS Mira run and balancing that out was some of the most fun I've had. Shock, Force Lightning and Storm (3) Drain Life and Death Field (2) Plague (1) 24 Force powers are not restricted by armor: Light side powers. It cannot be dual wielded and as a result still doesn't do particularly exceptional damage compared to melee builds for most characters, but it's the best option ranged characters have available. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Reduces all enemy attributes for 72 seconds, meaning they have lower attack, damage, defense, hit points, force points, saves, and force power difficulty. This form is excellent for pure damage and crit builds, and tends to be considered the best for Guardians and Jun 15, 2019 · The Knights of the Old Republic series calculates Defense slightly differently than Neverwinter Nights calculates Armor Class (AC), with slight differences even between KotOR and Knights of the Old Republic II: The Sith Lords. force abilities Generally contrasting to what you have and don't have, since she has the Force Chain feat that replicates whatever buffs you have between each other. Also introduces an element of roleplaying A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you want to use lots of Force Powers, go for a Consular because it has Force Focus (increase DC) and lots of Force Power. But for KOTOR II he is the worst. Technically, sneak attack will trigger whenever you attack an enemy who isn’t already engaged in combat with you. Using offensive and defensive force powers and gaining higher force points during A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oct 21, 2024 · Force Potency and Force Mastery can then further adjust cost, increasing it by 20% when one of these Force forms is active. Honestly, I don't think sneak attack is a particularly good feature, and even the impressive Consular->Watchman/Assassin is usually better off doing something else instead of setting up sneak attacks. Or just crank his INT way up, focus on crafting, and use him as little as possible otherwise. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. Force points normally regenerate from 0 to maximum in 90 seconds when not engaged in combat, and 900 seconds (15 minutes) in combat. com This time around, I want to be a pure Force user (preferably Dark Side) instead of my last build which was a dual wielding badass. KOTOR 2 - Handmaiden Unarmed Jedi This version of Handmaiden is an unarmed specialist who becomes a Jedi without taking any additional Soldier levels. Despite being released in Does KOTOR 2 reward certain build types for light or dark side? For reference KOTOR 1's items and mastery bonuses favored melee dark side (+4 strength endgame and +4 damage, free lightsaber focus and specialization) and force caster light side (+10/7 wisdom and +3 charisma). If you Google jedi gunman kotor 2 there are a couple guides on how to do it. The most important skills are Persuade, Repair, Awareness, and Computer Use. KotOR II. -All non A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The Jedi Master and Sith Lord classes do actually have one thing they unambiguously do better than the Jedi Consular: they get 2 Force points more per level, which amounts to a +25% class-based increase (JC has +8 FP per level and JM/SL have +10 FP per level) Here are my ideas for a LS consular build. I've clocked both Kotor games many times now, didn't do a blaster run until about 3 years ago, and since then I must have done 3-4 playthroughs of each game, all ranged haha, I find them to be really fun personally. Warning: this product may contain spoilers. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In KOTOR 2, alot of people have recommended against Force Jump builds and such (against Weapon Masters in general) and have recommended a High Dex build compared to a STR build, to apply Dex to both BAB with Finesse, and Defense with Robes as armor. The main consideration for when to turn Atton into a Jedi is generally how much Sneak Attack to take as a Scoundrel. Credit: Villians Wiki 2. You'll understand why Nov 20, 2021 · Star Wars: Knights of the Old Republic is known for being a very complete game with tons of Skills and Feats that players can unlock as they progress through the story. SPOILER ALERT if you have not played through the whole game. -The only skills we will worry about are Treat Injury and Stealth. WizNeRrd Nov 24, 2022 @ 2:00pm Starting class, level points, perk points, force points, weapons, armor, gear components as well as tips and tricks. How do I build a character to maximize his Defense in KotOR2? That's just good Kotor 2 builds for you. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 18, 2022 · In Star Wars: Knights of the Old Republic 2, players can cultivate one of the most powerful Jedi or Sith in the galaxy. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 21, 2016 · Masters Kavar, Vrook Lamar, and Zez-Kai Ell from Knights Of The Old Republic 2 were all Niman instructors. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Feb 13, 2022 · Some demonstration of my sentinel build (there is nothing special about the craft just items that have been found during the adventure). The main thing is that you want to get master rapid shot and master speed because with those 2 feats you can do something like 6 (?) attacks per turn. If Scout/Consular, Force Wave for AOE stunning+damage is better than Force Storm due to the excess cost of dark side powers for marginally higher damage. Use this as you will face many droids. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Your stats affect you your saves and your offensive rolls as well. Force Powers; 4: Scout 4: STR: 20 (+5) WIS: 12 (+1) CHA: 8 (-1 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So first time playing the game, and I decided I wanted to do the Darth Revan build. Anyone have any tips/tricks and or build recommendations for this type of character? Sep 2, 2022 · With Force Resistance and Force Immunity you have about a 25%/50% chance of resisting all harmful force powers targeted at you, although good on paper there aren't that many difficult fights where you fight difficult force users. Even if you aren't much of a caster, get Force Wave when you can. The consular scout build is one of the best Kotor 1 builds. I generally always go for Guardian, since I usually prefer the tanky style of play and use of Lightsabers, occasionally I go Consular to spice things up and run an offensive force build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force Resistance and Immunity (2) Force Suppression and Breach (2) Dark side powers. Even before you get your prestige class you'll be melting everything with Force powers and after changing classes, you can accomplish the same in melee. gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked here. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 26, 2021 · Darth Revan. The spoiler-free mod builds exclude that mod, as I judge that it breaks the vanilla progression a bit too much for a first-time playthrough. If you want a solely force based build I would go with consular as your starting class of course and then spec into a Jedi Master/Sith Lord. I actually just finished a jedi gunman run a couple of days ago. Master force speed makes the Guardian builds damage output just ridiculous. If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. Our great community, whether you only make posts, comments or simply visit - please give this post an upvote to make it easy to find for all Kotor player - new and old. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A recent thread bragging about "muh canon 2/18, Force Storm, lightsaber and Force Powers bruh!" build, specifically using Sentinel, hamfisting reasons of class usage, and not actually looking for feedback. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Keep her on Jedi Support AI, with Force Channel form (she gets it at level 12 iirc). sghgdf edzh mgs ugg oqh vjwu loun zyiqqfqo daitotg jkkw